December 27, 2006

Game for Youth Group New Years Partay

I'm going to a New Year's youth group party at a Church in Downtown Tacoma, in which someone was saying that they were going to have a really long game of hide-and-seek.

Now, I like sitting in a dark corner for 2 hours wondering if the game is over just as much as the next guy, but there's a game I used to play at my old Youth Group that works great in hide-and-seek-type environments. So, I've submitted it to the Youth leader in charge of the event, and I hope that he uses it because it's an awesome game.

Alright, I'll tell you about the game.

The name of the game is "Virus", formerly called Vampire.


Game takes place in nearly the entire Church. Somewhat combines elements of tag and Hide-and-Seek.

How to play:

  1. All the Youth Leaders and players meet in one room at the beginning. They choose one person (student or leader) to be “the Virus” and another to be “the Cure”.
  2. The players put their heads down and eyes closed and the Virus has 2 minutes to hide the Cure somewhere within the boundaries outside of the starting room.
  3. After the 2 minutes are over, the remaining students’ job is to find the Cure and avoid getting tagged by the Virus.
  4. Some of the remaining Youth Leaders will go to a room designated as the “Quarantine”, and some may play with the students. Whenever a student (or any other player) gets tagged by the Virus, he or she must go to the Quarantine.
  5. At the Quarantine there should be two to four Youth Leaders. When someone goes to the Quarantine, they are stuck there until they complete a task given to them by one of the Youth Leaders. (The tasks can be anything like “20-push ups, teach me a hip-hop dance, do some impersonations, things of that nature.”)
  6. The game is over when a student finds the Cure and brings him or to the Quarantine. He is safe from the Virus as he brings him or her to the Quarantine.

If you have any questions or comments about the game or happen to want a more full set of rules I can supply that.

No comments: